Flying Text
    time_to_live = uint32_t
    speed = float

game.createentity{name = "flying-text", position = game.player.position, color={a=1, r=0, g=0, b=0}, text="Test!"}
game.createentity{name = "flying-text", position = game.player.position, color={a=255, r=255, g=0, b=0}, text="Test!"}
game.createentity{name = "flying-text", position = game.player.position, color={a=1, r=-666, g=1, b=-666}, text="Test!"} -- lol at negative values
